Welcome to the Downside Up room, where people walk upside-down, right-side-up and on their side. One person's wall is another person's floor, and yet another person's ceiling.
Build walkways and stairs so people can walk from one door in their dimension to another. But build fast! The people walk at the same time you're building! If they run out of walkway, they collapse.
You frantically scan the room. Behind you, a person walks towards the precipice. With seconds to spare, your mind races. What type of walkway do you build? How do you rotate it for a person who walks on his side? Can you avoid the other paths crisscrossing each other in all three dimensions?
The walkway just barely snaps into place before the person crosses the threshold. But there's no time to celebrate. People above and below you speed towards their demise. Can you save all of them?
Play the game using either Oculus Touch controllers or hand tracking. Hand tracking is in early access, so your results may vary.
No user data is collected by the Downside Up app, except the user must specify a username and region during multiplayer games. This information is used for gameplay purposes only and is only stored on the headset.
In multiplayer games, the user must explicitly create a username, which doesn’t have to correspond to an Oculus or Facebook username. The username is only transmitted to the user’s opponent during the game. The opponent stores the last seven usernames played on the headset to make it easier to play the same opponents on future occasions.
The user must explicitly choose from one of 14 possible global regions (e.g. USA West). This information is only used to connect to a game server.
No other user data is collected for multiplayer games.
The user’s Downside Up username, opponent’s usernames and region are deleted from the headset if the Downside Up app is deleted.
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